NOTE: this project in this article no longer compiles in Xcode 10/macOS 10.14 or newer due to i386 deprecation.īuilding this project requires a copy of the Mac OS X 10.6 SDK. For a full (but light-hearted) article on the topic, see Compiling a Mac OS 8 application on macOS Sierra. Originally written by me in 1999 and updated for Xcode 8 and macOS Sierra in 2017. **: Also doesn't contain a single line of recursion.An implementation of the classic Minesweeper game. Source Code & Assets (.blend file included): No reloading the game is necessary, just save the file and restart the edited level and changes would take place. There's an example in level_example.toml (open with a text editor) with comments. Good luck.Īlthough the game doesn't come with a level editor, it's easy to modify the text file (levels.toml) containing the levels. Make sure to check all surrounding cells. Q: What does yellow and blue rectangles even mean?Ī: Zoom into blue, Goes out yellow. What should I do?Ī: It's level select menu, click the "1" to start the first level. Q: I clicked the play button and there's only a game board with a "1" on it. R(when a level is completed/lost): restart FAQ: Middle click/Both left and right mouse button, on an opened cell: chord(When an opened cell with a number has exactly the number of adjacent cells flagged, opens all adjacent cells without flags) Right click: mark a cell as mine/uncertain Shift/Mouse wheel scroll up/Mouse button 4: zoom inĬtrl/Mouse wheel scroll down/Mouse button 5: zoom out WASD/Arrow keys/Click and drag: move camera InfiniSweeper is a minesweeper clone with a twist:Ī part of the game board could contain itself, and it also contains itself, which also contains itself, which also contains itself, which also.
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